What to do
Kill 5 Dark Iron Spies and capture the Dark Iron Attack Plans from Captain Beld at Ironband's Compound.
Objective by objective
- Kill or interact with Dark Iron Spy NPC #6123
- Collect Dark Iron Attack Plans item #56264
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
A cadre of Dark Iron spies have taken over Ironband's Compound to the south, beyond Helm's Bed Lake. The mountaineers are normally able to keep them from getting into Dun Morogh, but everything is in disarray right now.
The Dark Iron dwarves would be fools if they didn't take advantage of the chaos. We have to find out what they're planning and stop them before they do any damage.
Will you see if you can discover what they're doing down at Ironband's Compound?
Progress
What are the Dark Irons up to?
Completion
I knew they weren't here to see the sights.
<The sergeant examines the plans you captured, his eyes wide.>
This is more serious than we thought! This is no mere raid. The Dark Irons intend to cripple the defense of Ironforge itself!
Category: Dun Morogh.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Belt of Dark Schemes
item #57575 · Uncommon · item level 10 · sells for 1s 3c
-
Dark Iron Infiltrator's Bracer
item #57576 · Uncommon · item level 10 · sells for 1s 3c
-
Dark Iron Hobnail Boots
item #57578 · Uncommon · item level 10 · sells for 1s 55c
- Money
- 3s 50c
- Experience
- 850
-
at level 15 or lower; less above
By character level
Level Experience Share 7–15 850 100% 16 675 80% 17 500 60% 18 340 40% 19 170 20% 20–89 85 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ironforge +250
- Gnomeregan +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 10, requires level 7
- Profession
- none
- Repeats
- once only
The chain
Before this
- Entombed in Ice #25978 · all of these
- Dealing with the Surge #25979 · all of these
After this
- Get to the Airfield #25998
Where it starts and ends
- Starts at
-
- Sergeant Bahrum npc · Dun Morogh at 0.829, 0.484
- Hand in to
-
- Sergeant Bahrum npc · Dun Morogh at 0.829, 0.484
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dun Morogh
-
Sergeant Bahrum
Starts the quest · 82.8, 48.4
-
Sergeant Bahrum
Hand the quest in · 82.8, 48.4
-
Dark Iron Spy
Quest objective · 77.8, 62.6
-
Captain Beld
Quest objective · 85.2, 60.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dun Morogh), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.