What to do
Recover 8 Ironforge Ingots from Mosshide Gnolls.
Objective by objective
- Collect Ironforge Ingot item #56088
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You seem trustworthy enough to help me out with my real problem, <name>. I was sent here by Ironforge to recover a shipment of gold ingots.
The ingots are part of the Ironforge Royal Treasury, stamped with the royal seal... only an idiot would steal them for profit, far too easy to trace. Oddly enough, this area is full of idiots: Mosshide gnolls.
I don't know how many gnolls you've fought before, but they're foul and brutal beasts, and dangerous. I need you to slay them and recover the missing ingots.
Progress
There should be about eight ingots stolen.
Completion
Well done! The Ironforge Guard appreciates this, <name>. You've done our city a fine favor.
But something new has come up...
Category: Wetlands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Accountant's Lantern
item #59096 · Uncommon · item level 23 · sells for 16s 57c
-
Royal Treasury Courier's Shield
item #59097 · Uncommon · item level 23 · sells for 17s 74c
-
Ingot-Handler Gloves
item #59098 · Uncommon · item level 23 · sells for 9s 79c
- Money
- 15s
- Experience
- 1,850
-
at level 28 or lower; less above
By character level
Level Experience Share 21–28 1,850 100% 29 1,500 80% 30 1,100 60% 31 750 40% 32 370 20% 33–89 190 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ironforge +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 23, requires level 21
- Profession
- none
- Repeats
- once only
The chain
Before this
- Dinosaur Crisis #25864 · any one of these
After this
- Dark Iron Trappers #25866
- Gnoll Escape #25867
Where it starts and ends
- Starts at
-
- Shilah Slabchisel npc · Wetlands at 0.269, 0.261
- Hand in to
-
- Shilah Slabchisel npc · Wetlands at 0.269, 0.261
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Wetlands
-
Shilah Slabchisel
Starts the quest · 26.9, 26.1
-
Shilah Slabchisel
Hand the quest in · 26.9, 26.1
-
Mosshide Gnoll
Quest objective · 38.6, 29.6
-
Mosshide Mystic
Quest objective · 38.0, 30.8
-
Partially-Digested Mosshide Gnoll
Quest objective · 56.0, 74.6
-
Slowly Decaying Mosshide Mystic
Quest objective · 55.8, 75.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Wetlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.