What to do
Talk to the ghost of First Mate Snellig.
The quest giver's words
<Bolstered, Fitzsimmons continues his tale...>
I am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. On one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls.
I'm haunted by them day and night. First Mate Snellig calls for me! He's supposed to be dead! Please, <name>, look for him near the shipwrecks and just...tell him to leave me alone!
Completion
Fitzsimmons sent you, didn't he? It's been so long...
Category: Wetlands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 5s 10c more at level 90, the level cap, in place of the experience
- Experience
- 875
-
at level 27 or lower; less above
By character level
Level Experience Share 20–27 875 100% 28 700 80% 29 525 60% 30 350 40% 31 170 20% 32–89 85 10% 90 none 5s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 22, requires level 20
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Third Fleet #25815 · any one of these
After this
- The Cursed Crew #25817
Where it starts and ends
- Starts at
-
- First Mate Fitzsimmons npc · Wetlands at 0.110, 0.597
- Hand in to
-
- First Mate Snellig npc · Wetlands at 0.152, 0.294
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Wetlands
-
First Mate Fitzsimmons
Starts the quest · 10.9, 59.7
-
First Mate Snellig
Hand the quest in · 15.2, 29.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Wetlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.