What to do
Collect Gobbler's Head from Gobbler and slay 12 Bluegill Murlocs of any kind.
Objective by objective
- Kill (any of) Bluegill Murloc Kill Credit NPC #42109 counts 6 different creatures
- Collect Gobbler's Head item #3618
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Murlocs are crawling out from the deep waters and building their villages on the coastline. They are harassing our fishers and merchants and must be stopped.
One of these murlocs, Gobbler, skulks with other bluegill murlocs and harries merchants along the road, always then retreating to the safety of the nearby murloc hovels. Our merchants are in jeopardy, and we will pay to secure them.
Gobbler prowls the river inlet north of here. Find him, slay his kin, and bring me his head.
Progress
Our merchants will not be safe until we are rid of Gobbler and those murlocs.
Completion
Ah, well done <name>.
Accept this as payment for fulfillment of your contract with the Merchant Marines.
Category: Wetlands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Merchant Marine Sandals
item #59079 · Uncommon · item level 22 · sells for 11s 71c
-
Merchant Marine Waders
item #59080 · Uncommon · item level 22 · sells for 11s 76c
-
Merchant Marine Boots
item #59081 · Uncommon · item level 22 · sells for 11s 80c
-
Merchant Marine Pauldrons
item #59082 · Uncommon · item level 22 · sells for 11s 85c
- Money
- 14s
- and 10s 80c more at level 90, the level cap, in place of the experience
- Experience
- 1,750
-
at level 27 or lower; less above
By character level
Level Experience Share 19–27 1,750 100% 28 1,400 80% 29 1,050 60% 30 700 40% 31 350 20% 32–89 180 10% 90 none 10s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Stormwind +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 22, requires level 19
- Profession
- none
- Repeats
- once only
The chain
Before this
- When Life Gives You Crabs #25800 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Karl Boran npc · Wetlands at 0.111, 0.578
- Hand in to
-
- Karl Boran npc · Wetlands at 0.111, 0.578
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Wetlands
-
Karl Boran
Starts the quest · 11.1, 57.8
-
Karl Boran
Hand the quest in · 11.1, 57.8
-
Gobbler
Quest objective · 17.4, 40.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Wetlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.