What to do
Extract the soul of Mad Magus Tirth.
Objective by objective
- Kill or interact with Mad Magus Tirth NPC #41131
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
There's only one ting left dat we can do. Ya gotta slay someone with the big mojo in Tony's presence.
No, not me!
Ol' Magus Tirth went crazy when he tried ta stop the waters rushin' in at the Cataclysm. Now he be hauntin' the area just south of the Holdfast.
Take dis soul stick an' use it on his corpse, mon. Then bring Tony back an' we be gettin' him back in his body.
Ya can use me spirit portal ta get down there an' back.
Progress
Ya gotta use the stick on Tirth's corpse if ya gonna help, <name>.
Completion
Now we gonna bring Tony Two-Tusk back ta life. You both ready, mon?
Category: Thousand Needles.
What you need
- Handed to you when you accept it
- Soul Stick
The reward
-
Discarded Wedding Band
item #63587 · Uncommon · item level 42 · sells for 46s 73c
-
Magus Tirth's Robe
item #63588 · Uncommon · item level 42 · sells for 1g 16s 66c
-
Holdfast Belt
item #63589 · Uncommon · item level 42 · sells for 58s 87c
-
Ghostcaller's Leggings
item #63590 · Uncommon · item level 42 · sells for 1g 17s 49c
-
Alimony
item #63591 · Uncommon · item level 42 · sells for 1g 68s 45c
- Money
- 1g 15s
- and 36s more at level 90, the level cap, in place of the experience
- Experience
- 6,000
-
at level 47 or lower; less above
By character level
Level Experience Share 38–47 6,000 100% 48 4,800 80% 49 3,600 60% 50 2,400 40% 51 1,200 20% 52–89 600 10% 90 none 36s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 6,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 42, requires level 38
- Profession
- none
- Repeats
- once only
The chain
Before this
- Carcass Collection #25672 · any one of these
After this
- Free Freewind Post #25835
- Free Freewind Post #25836
Where it starts and ends
- Starts at
-
- Ajamon Ghostcaller npc · Thousand Needles at 0.968, 0.725
- Hand in to
-
- Ajamon Ghostcaller npc · Thousand Needles at 0.968, 0.725
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Thousand Needles
-
Ajamon Ghostcaller
Starts the quest · 96.8, 72.5
-
Ajamon Ghostcaller
Hand the quest in · 96.8, 72.5
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 min 18 s.
Counting every recorded attempt, finished or not.
1 tracked kill, typically 6,600 XP, done around level 41.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.970, 0.720 median of 1 recorded accept on Thousand Needles
- Turn in
- 0.970, 0.720 median of 1 recorded turn-in on Thousand Needles
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 1 min 24 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.850, 0.920 weight 1.00, 2 points
1 recorded position in Thousand Needles.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
2 min 18 s | 0 | 41 | 1g 15s |
Community notes
Nobody has added a note to this quest yet.