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Two-Tusk Takedown

Quest #25628 Level 42 Thousand Needles Horde only no runs yet

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What to do

Obtain the Rusted Cage Key.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

This treasure's all fake, but it's not like those den whompers are going to know the difference. Stupid ogres!

Here's the plan... you head into the Admiral's Den and spread all of this "treasure" around to any ogres that get in your way. Then all you have to do is confront Tony Two-Tusk.

You'll have the key to the cage in no-time!

Progress

What's going on? You gonna get me out of here?

Completion

Yeah, yeah, yeah... I'm sure that your little adventure into the cave was very interesting.

How about we talk about it over drinks back on the Speedbarge once you get me out of this cage?

Category: Thousand Needles.

What you need

Handed to you when you accept it
Fake Treasure

The reward

Money
1g 15s
and 36s more at level 90, the level cap, in place of the experience
Experience
6,000
at level 47 or lower; less above
By character level
LevelExperienceShare
38–47 6,000 100%
48 4,800 80%
49 3,600 60%
50 2,400 40%
51 1,200 20%
52–89 600 10%
90 none 36s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 6,600 experience (median of 1 run), 1g 15s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 6,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 42, requires level 38
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Synge npc · Thousand Needles at 0.917, 0.793
Hand in to
  • Synge npc · Thousand Needles at 0.917, 0.793
Where Two-Tusk Takedown starts and ends in Thousand Needles
Where Two-Tusk Takedown starts and ends in Thousand Needles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thousand Needles
Relevant locations in Thousand Needles
  • Thousand Needles
    • Synge Starts the quest · 91.7, 79.3
    • Synge Hand the quest in · 91.7, 79.3
    • Tony Two-Tusk Quest objective · 95.2, 79.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 2 deaths in total

0 tracked kills, typically 6,600 XP, done around level 41.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Two-Tusk Takedown in Thousand Needles
Overview of Two-Tusk Takedown in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.920, 0.790 median of 1 recorded accept on Thousand Needles
Turn in
0.920, 0.790 median of 1 recorded turn-in on Thousand Needles
Deaths during this quest
2 deaths, in 2 runs Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 1

Players finish it about 1 min 46 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.950, 0.800 weight 1.00, 2 points

1 recorded position in Thousand Needles.

Objective 1 of Two-Tusk Takedown in Thousand Needles
Objective 1 of Two-Tusk Takedown in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 2 runs (0.5 per run)

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 41 1g 15s
Bananaroot-HoptallusPandaQuest supporter – 1 41 –

Community notes

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