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Into Zul'Farrak

Quest #25556 Level 47 Tanaris AllianceHorde no runs yet

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What to do

Find Mazoga within Zul'Farrak.

The quest giver's words

That foul traitor...I should've known better than to trust his kind. My hunt for Sul'thraze has blinded me.

Forgive me, <name>. Mazoga has fled inside of Zul'Farrak, the heart of the Sandfury civilization.

If you truly seek the sword, you must pursue him. Do not go alone; the entirety of the Sandfury tribe lies in wait behind those walls, and they will not welcome you.

I will stay here. My search for the blade must end. Should you find it, keep it; I must give up before I am consumed.

Completion

<Mazoga's ghost gives you a blood-smeared grin.>

How you doin', mon?

Category: Zul'Farrak (Dungeon).

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 18s more at level 90, the level cap, in place of the experience
Experience
3,000
at level 52 or lower; less above
By character level
LevelExperienceShare
46–52 3,000 100%
53 2,400 80%
54 1,800 60%
55 1,200 40%
56 600 20%
57–89 300 10%
90 none 18s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 3,300 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 3,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 47, requires level 46
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Into Zul'Farrak starts and ends in Tanaris
Where Into Zul'Farrak starts and ends in Tanaris
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Tanaris
Relevant locations in Tanaris
Relevant locations in Zul'Farrak
Relevant locations in Zul'Farrak

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.5 deaths per attempt 2 deaths in total

0 tracked kills, typically 3,300 XP, done around level 47.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Into Zul'Farrak in Tanaris
Overview of Into Zul'Farrak in Tanaris

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.420, 0.240 median of 1 recorded accept on Tanaris
Turn in
Not recorded yet.
Deaths during this quest
2 deaths, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 48 –
Bananaroot-HoptallusPandaQuest supporter – 0 46 –

Community notes

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