What to do
Kill the Southsea Taskmaster.
Objective by objective
- Kill or interact with Southsea Taskmaster NPC #40593
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
As you may have seen, the ship docked to the north has its cannons blazing. While it's pretty fun watching the gnomes run face-first into a hail of iron, my bruisers keep doing it too, and it's absolutely killing my overhead expenses.
I'd like you to try and dance through the cannonfire, get on that ship, and kill the taskmaster leading the cannoneers. The rest of the crew is probably a bunch of spineless prats; once he's down, we should be good.
Completion
Nice work, kid. Any close calls? Did you get grazed?
No? Good, because we've got more fish to fry here.
Category: Tanaris.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 65s
- and 34s 50c more at level 90, the level cap, in place of the experience
- Experience
- 5,800
-
at level 51 or lower; less above
By character level
Level Experience Share 44–51 5,800 100% 52 4,650 80% 53 3,450 60% 54 2,300 40% 55 1,150 20% 56–89 575 10% 90 none 34s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 5,800 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 46, requires level 44
- Profession
- none
- Repeats
- once only
The chain
Before this
- Dead Man's Chest #24927 · any one of these
After this
- Captain Dreadbeard #24950
Where it starts and ends
- Starts at
-
- Megs Dreadshredder npc · Tanaris at 0.719, 0.454
- Hand in to
-
- Megs Dreadshredder npc · Tanaris at 0.719, 0.454
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Tanaris
-
Megs Dreadshredder
Starts the quest · 71.9, 45.4
-
Megs Dreadshredder
Hand the quest in · 71.9, 45.4
-
Southsea Taskmaster
Quest objective · 74.6, 45.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 6,380 XP, done around level 46.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.720, 0.450 median of 1 recorded accept on Tanaris
- Turn in
- 0.720, 0.450 median of 1 recorded turn-in on Tanaris
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 1 — needs 1
Players finish it about 3 min 44 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.750, 0.450 weight 1.00, 2 points
1 recorded position in Tanaris.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 47 | 65s |
| Bananaroot-Hoptallus |
– | 0 | 46 | – |
Community notes
Nobody has added a note to this quest yet.