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In the Outhouse

Quest #25526 Level 40 Thousand Needles Horde only 1 run – thin

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What to do

Obtain a Pirate's Crowbar and use it to pry open the Submerged Outhouse door.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Hello? Hello! HELP!

I'm almost out of air! You have to get me out of here!

<The voice inside gags.>

One of those filthy Southsea treasure hunters has got to have a crowbar!

Progress

Oh, for the love of profit, do you have that crowbar yet? Drowning here!

Completion

Thank goodness! Now, just a little shove....

Category: Thousand Needles.

What you need

You must be carrying

The reward

No item reward.

Money
50s
and 26s 40c more at level 90, the level cap, in place of the experience
Experience
4,350
at level 45 or lower; less above
By character level
LevelExperienceShare
38–45 4,350 100%
46 3,500 80%
47 2,600 60%
48 1,750 40%
49 875 20%
50–89 440 10%
90 none 26s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 4,785 experience (median of 1 run), 50s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 4,350 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 40, requires level 38
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where In the Outhouse starts and ends in Thousand Needles
Where In the Outhouse starts and ends in Thousand Needles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Thousand Needles
Relevant locations in Thousand Needles

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
6 min 36 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

6 min 36 s fastest recorded run slowest 6 min 36 s

Same 1 run; mean 6 min 36 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 4,785 XP, done around level 40.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Thousand Needles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of In the Outhouse in Thousand Needles
Overview of In the Outhouse in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.800, 0.750 median of 1 recorded accept on Thousand Needles
Turn in
0.800, 0.750 median of 1 recorded turn-in on Thousand Needles
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 6 min 33 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.800, 0.750 weight 1.00, 1 point

1 recorded position in Thousand Needles.

Objective 1 of In the Outhouse in Thousand Needles
Objective 1 of In the Outhouse in Thousand Needles
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 6 min 36 s 0 40 50s

Community notes

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