What to do
Use the Heap of Core Hound Innards near Nemesis to distract him. Collect a Nemesis Shell Fragment.
Objective by objective
- Collect Nemesis Shell Fragment item #54745
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Fresh and stinking, these innards will prove to be irresistible for Nemesis, the befouled turtle god created by Twilight's Hammer.
Nemesis must eventually be destroyed, but first, we must collect a piece of his fiery armored shell. With it, we'll be able to work some magic to free the true ancient.
Go into the Flamewake and drop this bait near Nemesis. It will distract him. Pry off a piece of his shell... then run, if you hope to survive the encounter.
Progress
Nemesis is a molten ball of fury protected by a stony shell of pure hatred.
His time will come.
Completion
<The Arch Druid takes the shell from you with surprising reverence.>
Nemesis is an instrument of evil, but he was forged from a shell fragment of the true ancient.
We will exploit this connection.
Category: Mount Hyjal.
What you need
- Handed to you when you accept it
- Heap of Core Hound Innards
The reward
No item reward.
- Money
- 7g 80s
- and 46s 50c more at level 90, the level cap, in place of the experience
- Experience
- 27,700
-
at level 86 or lower; less above
By character level
Level Experience Share 80–86 27,700 100% 87 22,150 80% 88 16,600 60% 89 11,100 40% 90 none 46s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Guardians of Hyjal +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 81, requires level 80
- Profession
- none
- Repeats
- once only
The chain
Before this
- Fresh Bait #25493 · any one of these
After this
- Tortolla Speaks #25510
Where it starts and ends
- Starts at
-
- Arch Druid Hamuul Runetotem npc · Mount Hyjal at 0.271, 0.626
- Hand in to
-
- Arch Druid Hamuul Runetotem npc · Mount Hyjal at 0.271, 0.626
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Mount Hyjal
-
Arch Druid Hamuul Runetotem
Starts the quest · 27.1, 62.6
-
Arch Druid Hamuul Runetotem
Hand the quest in · 27.1, 62.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Mount Hyjal), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.