What to do
Kill 5 Tower Wardens. Use the ropes beside Holgom to quickly move in and out of Honor's Stand.
Objective by objective
- Kill or interact with Tower Warden NPC #37160
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Our resources are limited, <class>, but that doesn't mean we can't make some trouble down below. Use the ropes here to sneak down the hillside, then slay the human prison wardens.
Killing a couple scrawny guards won't turn the tide of battle, but imagine the fear and chaos we'll reap as the humans discover the mutilated bodies...
< Holgom grins a yellowed grin, his eyes glinting.>
Completion
Good, good. It'll take them many sleepless nights to figure out where we came from and where we disappeared to after the kills...
Category: Southern Barrens.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 25s
- and 15s more at level 90, the level cap, in place of the experience
- Experience
- 2,450
-
at level 35 or lower; less above
By character level
Level Experience Share 28–35 2,450 100% 36 1,950 80% 37 1,450 60% 38 975 40% 39 490 20% 40–89 250 10% 90 none 15s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 35% less than the 2,450 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Orgrimmar +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 30, requires level 28
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 4 min 6 s.
Counting every recorded attempt, finished or not.
7 tracked kills, typically 1,595 XP, done around level 37.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Southern Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.380, 0.170 median of 1 recorded accept on Southern Barrens
- Turn in
- 0.380, 0.170 median of 1 recorded turn-in on Southern Barrens
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 5
Players finish it about 1 min 49 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.370, 0.150 weight 1.00, 10 points
5 recorded positions in Southern Barrens.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
4 min 6 s | 0 | 37 | 25s |
Community notes
Nobody has added a note to this quest yet.