What to do
Destroy 12 Warring Elementals. You may slay either Furious Earthguards or Teeming Waterguards.
Objective by objective
- Kill (any of) Teeming Waterguard NPC #39596 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Ignore the shaman, soldier. Certain powers-that-be within the Horde demand that I keep him with me, but I assure you, that Thrall-loving farseer truly sees no farther than the borders of this hut.
Elementals war against one another to the west of here. I normally wouldn't mind, but I need that land clear to secure a broader shipping route to and from the Barrens. The elementals are normally quite strong, but they are weakened by their attacks against one another. Use this knowledge to destroy them.
Completion
See? The shaman's tales are nothing but that... a youngling's bedtime stories. The new Horde takes what it wants, and doesn't waste time with such frivolity.
If you get a chance, I recommend you tell Shin... and those like him... not to waste any more of your time.
Category: Durotar.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Feckless Armbands
item #53368 · Uncommon · item level 10 · sells for 1s 5c
-
Heedless Treads
item #53374 · Uncommon · item level 10 · sells for 1s 61c
- Money
- 3s 50c
- and 5s 10c more at level 90, the level cap, in place of the experience
- Experience
- 850
-
at level 15 or lower; less above
By character level
Level Experience Share 8–15 850 100% 16 675 80% 17 500 60% 18 340 40% 19 170 20% 20–89 85 10% 90 none 5s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Orgrimmar +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 10, requires level 8
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Wolf and The Kodo #25205 · any one of these
After this
- Beyond Durotar #25648
Where it starts and ends
- Starts at
-
- Gor the Enforcer npc · Durotar at 0.450, 0.148
- Hand in to
-
- Gor the Enforcer npc · Durotar at 0.450, 0.148
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Durotar
-
Gor the Enforcer
Starts the quest · 45.0, 14.8
-
Gor the Enforcer
Hand the quest in · 45.0, 14.8
-
Teeming Waterguard
Quest objective · 40.2, 17.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Durotar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.