What to do
Collect 8 Shredder Spare Parts.
Objective by objective
- Collect Spare Shredder Parts item #52530
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Look, kid, I'm here to see to it that you've got a fighting chance at the end game. Thrall's going to need your help in the fight against the Trade Prince.
Greely, Hobart, and I have a plan to put together the ultimate footbomb uniform for you so that you can win the game, but I'm going to need some things first.
Lucky for us, this lumber yard is sick with spare shredder parts. Now get out there and give me 110%!
Progress
Let's see what you have there, <name>.
Completion
Yeah, these will do nicely. You did good, kid. I'll see to it that you get the best footbomb uniform ever made.
In the meantime, you've got other bombs to drop on the Trade Prince's lackeys.
Category: The Lost Isles.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 3s 50c
- Experience
- 420
-
at level 15 or lower; less above
By character level
Level Experience Share 1–15 420 100% 16 340 80% 17 250 60% 18 170 40% 19 85 20% 20–89 40 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- Goblin
- Class
- any class
- Level
- quest level 10, requires level 1
- Profession
- none
- Repeats
- once only
The chain
Before this
- Wild Mine Cart Ride #25184 · any one of these
After this
- The Fastest Way to His Heart #25202
- What Kind of Name is Chip, Anyway? #25203
- Release the Valves #25204
Where it starts and ends
- Starts at
-
- Coach Crosscheck npc · The Lost Isles at 0.518, 0.471
- Hand in to
-
- Coach Crosscheck npc · The Lost Isles at 0.518, 0.471
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Lost Isles
-
Coach Crosscheck
Starts the quest · 51.8, 47.1
-
Coach Crosscheck
Hand the quest in · 51.8, 47.1
-
Steamwheedle Shark
Quest objective · 53.6, 18.4
-
Spare Shredder Parts
Quest objective · 52.4, 19.0
-
Spare Shredder Parts
Quest objective · 53.4, 20.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Lost Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.