What to do
Test Stardust No. 2 on 10 "humanoid subjects".
Objective by objective
- Kill or interact with x3 JC Quest Stardust Applied NPC #39237
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Dr. Vernstrom has been working on this new stardust - what with the fashion in Orgrimmar this season being about all things sparkly, I'm sure if we can get it to the market it will be all the rage! The Jewelcrafter's Association, however, won't let us market it until we've completed some "live testing" - something about tinkering with magical dust being dangerous or some such nonsense. Well, I suppose we need to humor them. Take this bag and test out Stardust No. 2 on humanoid subjects.
Progress
How did the tests go?
Completion
It did what!? We're ruined! Hmm. Well, actually... Maybe the doctor can find some other applications for it?
What you need
- Handed to you when you accept it
- Stardust No. 2
The reward
-
Illustrious Jewelcrafter's Token ×1
currency
- Money
- not available
- Experience
- 80
-
80 at level 1 to 0 at level 90
By character level
Level Experience Share 1 80 100% 2 170 100% 3 250 100% 4 360 100% 5 450 100% 6 550 100% 7 625 100% 8 700 100% 9 775 100% 10 850 100% 11 875 100% 12–13 900 100% 14 975 100% 15 1,050 100% 16 1,150 100% 17 1,250 100% 18 1,350 100% 19 1,450 100% 20 1,550 100% 21 1,650 100% 22 1,750 100% 23 1,850 100% 24 1,950 100% 25 2,000 100% 26 2,100 100% 27 2,200 100% 28 2,300 100% 29 2,350 100% 30 2,450 100% 31 2,550 100% 32 2,700 100% 33 2,900 100% 34 3,100 100% 35 3,300 100% 36 3,500 100% 37 3,700 100% 38 3,900 100% 39 4,150 100% 40 4,350 100% 41 4,600 100% 42 4,800 100% 43 5,050 100% 44 5,300 100% 45 5,550 100% 46 5,800 100% 47 6,050 100% 48 6,300 100% 49 6,550 100% 50 6,800 100% 51 7,050 100% 52 7,350 100% 53 7,600 100% 54 7,900 100% 55 8,150 100% 56 8,450 100% 57 8,750 100% 58 9,000 100% 59 9,300 100% 60 9,550 100% 61 9,800 100% 62 10,050 100% 63 10,400 100% 64 10,750 100% 65 11,000 100% 66 11,300 100% 67 11,650 100% 68 12,000 100% 69 12,300 100% 70 12,650 100% 71 20,100 100% 72 20,300 100% 73 20,500 100% 74 20,750 100% 75 20,950 100% 76 21,150 100% 77 21,400 100% 78 21,600 100% 79 21,800 100% 80 22,050 100% 81 27,700 100% 82 34,900 100% 83 43,900 100% 84 55,200 100% 85 69,400 100% 86 111,000 100% 87 129,000 100% 88 162,000 100% 89 196,000 100% 90 none 19g 84s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- scales to your level, requires level 1
- Profession
- Jewelcrafting 475
- Repeats
- Daily
Filed under Jewelcrafting rather than under a zone.
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Marith Lazuria npc · Orgrimmar at 0.726, 0.344
- Hand in to
-
- Marith Lazuria npc · Orgrimmar at 0.726, 0.344
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Orgrimmar
-
Marith Lazuria
Starts the daily quest · 72.6, 34.4
-
Marith Lazuria
Hand the repeatable quest in · 72.6, 34.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Orgrimmar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.