What to do
Save 8 Captured Goblin Bughunters from Hazzali Cocoons.
Objective by objective
- Kill (any of) Hazzali Cocoon NPC #39081 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
We haven't just been camped here singin' songs with gnomes and playing with dangerous machinery, you know. My men have been trying to clear this hive out for a week now! Problem is, we've taken so many losses by now that the bugs have the advantage.
Lucky for us, the bugs either don't like to eat goblins, or they like us so much they save us as treats, because nearly all my men are still cocooned up out there. I need you to go save 'em.
Completion
Thanks for the help, this was really killin' things here. Once you start losing men, you start losing manpower. And morale. And weapons. And the magazines you loaned to that one guy.
You know how it is.
Category: Tanaris.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Dangerous Machinery Piece
item #56855 · Uncommon · item level 47 · sells for 68s 67c
-
Bughunter Belt
item #56856 · Uncommon · item level 47 · sells for 86s 42c
-
Loaner Bracers
item #56857 · Uncommon · item level 47 · sells for 86s 73c
-
Goblin Treat Tin
item #56858 · Uncommon · item level 47 · sells for 1g 73s 9c
- Money
- 70s
- and 36s more at level 90, the level cap, in place of the experience
- Experience
- 6,050
-
at level 52 or lower; less above
By character level
Level Experience Share 45–52 6,050 100% 53 4,850 80% 54 3,600 60% 55 2,400 40% 56 1,200 20% 57–89 600 10% 90 none 36s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 6,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Steamwheedle Cartel +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 47, requires level 45
- Profession
- none
- Repeats
- once only
The chain
Before this
- Bootlegger Outpost #25103 · any one of these
- All Cheered Out #26889 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Zeke Bootscuff npc · Tanaris at 0.556, 0.609
- Hand in to
-
- Zeke Bootscuff npc · Tanaris at 0.556, 0.609
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Tanaris
-
Zeke Bootscuff
Starts the quest · 55.6, 60.9
-
Zeke Bootscuff
Hand the quest in · 55.6, 60.9
-
Hazzali Cocoon
Quest objective · 57.0, 62.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 11 min 9 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 6,655 XP, done around level 47.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.560, 0.610 median of 1 recorded accept on Tanaris
- Turn in
- 0.560, 0.610 median of 1 recorded turn-in on Tanaris
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 8
Players finish it about 8 min 38 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.547, 0.647 weight 0.62, 5 points
8 recorded positions in Tanaris.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
11 min 9 s | 0 | 47 | 70s |
Community notes
Nobody has added a note to this quest yet.