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Un-Chartered

Quest #24955 Level 48 Tanaris Horde only no runs yet

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What to do

Obtain 10 Charter Signatures from Dunemaul Ogres.

Objective by objective

  • Kill (any of) Dunemaul Ogre NPC #5471 counts 5 different creatures

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

As I may have mentioned, I'm trying to get these Dunemaul ogres to join the Horde..and work for the Bilgewater Cartel as cheap local labor.

To pull this off, we've gotta pay lip service to the actual initiation process and all that, or I'm going to catch flak later on. So I've gotten this charter drawn up, and slapped the initiation rites onto our own limited time offer labor stipulation contract.

I've got a disguise for you here, so suit up and get all these signatures filled out.

Completion

Wow, nice work! I'm amazed you even got them to hold a pen without eating it.

You can uh, just throw the suit over there. Away from me. In the fire.

Category: Tanaris.

What you need

Handed to you when you accept it
Refurbished Ogre Suit

The reward

No item reward.

Money
70s
and 37s 50c more at level 90, the level cap, in place of the experience
Experience
6,300
at level 53 or lower; less above
By character level
LevelExperienceShare
45–53 6,300 100%
54 5,050 80%
55 3,750 60%
56 2,500 40%
57 1,250 20%
58–89 625 10%
90 none 37s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 48, requires level 45
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Un-Chartered starts and ends in Tanaris
Where Un-Chartered starts and ends in Tanaris
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Tanaris
Relevant locations in Tanaris

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Un-Chartered in Tanaris
Overview of Un-Chartered in Tanaris
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem