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A Great Idea

Quest #24951 Level 47 Tanaris AllianceHorde 1 run – thin

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What to do

Use the Bootlegger Bug Bait to capture a Hazzali Swarmer.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Now that we've got a good pile of fresh chunks, we just tie it to this rope...and now you're ready to go catch me a silithid.

What? Don't give me that look, it's perfectly safe. Well, mostly safe. Okay, you might die painfully. But it'll be easy! Just throw this meat out there, wait for a bug to pounce on it, and then drag 'em back here by the rope!

Go after one of the swarmers. I haven't seen the other ones go for hyenas before, and you should find plenty of swarmers around the edge of the pit.

Progress

I don't see any bug with you, pal.

Completion

Look at the size of it! It's glorious. This ugly sucker's gonna help us bring down the whole hive.

Category: Tanaris.

What you need

Handed to you when you accept it
Bootlegger Bug Bait

The reward

No item reward.

Money
70s
and 36s more at level 90, the level cap, in place of the experience
Experience
6,050
at level 52 or lower; less above
By character level
LevelExperienceShare
45–52 6,050 100%
53 4,850 80%
54 3,600 60%
55 2,400 40%
56 1,200 20%
57–89 600 10%
90 none 36s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 6,655 experience (median of 1 run), 70s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 6,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 47, requires level 45
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where A Great Idea starts and ends in Tanaris
Where A Great Idea starts and ends in Tanaris
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Tanaris
Relevant locations in Tanaris

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
11 min 4 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

11 min 4 s fastest recorded run slowest 11 min 4 s

Same 1 run; mean 11 min 4 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 6,655 XP, done around level 47.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A Great Idea in Tanaris
Overview of A Great Idea in Tanaris
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.560, 0.610 median of 1 recorded accept on Tanaris
Turn in
0.560, 0.610 median of 1 recorded turn-in on Tanaris
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 10 min 56 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.560, 0.610 weight 1.00, 1 point

1 recorded position in Tanaris.

Objective 1 of A Great Idea in Tanaris
Objective 1 of A Great Idea in Tanaris
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 11 min 4 s 0 47 70s

Community notes

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