What to do
Set fire to the Northwest Shack, the Southeast Shack, and the Northeast Shack.
Objective by objective
- Kill or interact with Lost Rigger Building 01 Bunny NPC #38660
- Kill or interact with Lost Rigger Building 02 Bunny NPC #38662
- Kill or interact with Lost Rigger Building 03 Bunny NPC #38665
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
I've conducted a thorough appraisal of the real estate here and, unfortunately, its market value is just far too low to be of any use. We're going to have to renovate.
Luckily for you, I've learned a few things about arson. Hopefully you have too! You're going to be throwing these perfectly safe bottles of flaming rum at those filthy ramshackle huts over there.
Try not to stand downwind.
Completion
Wonderful job. Have you ever thought about becoming a full-time arsonist? I know a few people, it's a nice gig.
Well, we'll chit-chat about that one later. More to do here!
Category: Tanaris.
What you need
- Handed to you when you accept it
- Burning Rum
The reward
No item reward.
- Money
- 65s
- and 34s 50c more at level 90, the level cap, in place of the experience
- Experience
- 5,800
-
at level 51 or lower; less above
By character level
Level Experience Share 44–51 5,800 100% 52 4,650 80% 53 3,450 60% 54 2,300 40% 55 1,150 20% 56–89 575 10% 90 none 34s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 5,800 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 46, requires level 44
- Profession
- none
- Repeats
- once only
The chain
Before this
- Momentum #24947 · any one of these
After this
- Captain Dreadbeard #24950
Where it starts and ends
- Starts at
-
- Megs Dreadshredder npc · Tanaris at 0.719, 0.454
- Hand in to
-
- Megs Dreadshredder npc · Tanaris at 0.719, 0.454
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Tanaris
-
Megs Dreadshredder
Starts the quest · 71.9, 45.4
-
Megs Dreadshredder
Hand the quest in · 71.9, 45.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 11 min 45 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 6,380 XP, done around level 46.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.720, 0.460 median of 1 recorded accept on Tanaris
- Turn in
- 0.720, 0.450 median of 1 recorded turn-in on Tanaris
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 10 min 27 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.710, 0.470 weight 1.00, 1 point
1 recorded position in Tanaris.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 3 — needs 1
Players finish it about 11 min 8 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.720, 0.470 weight 1.00, 1 point
1 recorded position in Tanaris.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 1
Players finish it about 11 min 17 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.720, 0.470 weight 1.00, 1 point
1 recorded position in Tanaris.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
11 min 45 s | 0 | 46 | 65s |
Community notes
Nobody has added a note to this quest yet.