What to do
Kill 8 Tidal Striders.
Objective by objective
- Kill or interact with Tidal Strider NPC #39022
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Here's the situation. If we want to establish the Bilgewater Cartel's market presence in Gadgetzan, we'll need to start providing services to the community.
The new coast has been great for business here, but the sea also brought sea giants with it. They're large, foul, and drive real estate values down.
Head to the shallows just south of town and kill as many as you can, and I'll cut you in on some of the deals I'm brokering here.
Completion
Property values have already gone up since you left. People like seafront views that don't include briny, gnarled giants stomping around.
Here's your cut, <name>.
Category: Tanaris.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 65s
- and 33s more at level 90, the level cap, in place of the experience
- Experience
- 5,550
-
at level 50 or lower; less above
By character level
Level Experience Share 43–50 5,550 100% 51 4,450 80% 52 3,300 60% 53 2,200 40% 54 1,100 20% 55–89 550 10% 90 none 33s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 5,550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 45, requires level 43
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Rocket Rescue #24910
Where it starts and ends
- Starts at
-
- Megs Dreadshredder npc · Tanaris at 0.512, 0.300
- Hand in to
-
- Megs Dreadshredder npc · Tanaris at 0.512, 0.300
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Tanaris
-
Megs Dreadshredder
Starts the quest · 51.2, 30.0
-
Megs Dreadshredder
Hand the quest in · 51.2, 30.0
-
Tidal Strider
Quest objective · 54.4, 39.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 h 25 min.
Counting every recorded attempt, finished or not.
9 tracked kills, typically 6,105 XP, done around level 45.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Tanaris), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.510, 0.300 median of 1 recorded accept on Tanaris
- Turn in
- 0.510, 0.300 median of 1 recorded turn-in on Tanaris
- Deaths during this quest
- 1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 8
Players finish it about 2 h 9 min into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.543, 0.367 weight 0.75, 12 points
8 recorded positions in Tanaris.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
2 h 25 min | 1 | 45 | 65s |
Community notes
Nobody has added a note to this quest yet.