What to do
Activate a Mechashark X-Steam Controller and use the Mechashark X-Steam to slay The Hammer.
Objective by objective
- Kill or interact with The Hammer NPC #36682
- Use or find Mechashark X-Steam Controller object #202108
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Combining the remains of the Mechachicken with these shark parts, we've assembled the greatest fighting submersible of all time: the Mechashark X-Steam!
Hobart and I want you to pilot it, <name>. Go west to the water and activate the Mechashark X-Steam Controller.
You must kill The Hammer if we're to have any hope of exploiting the natural resources of the Dire Strait to their fullest extent. It's for the good of the cartel!
Completion
Excellent work, my boy! The Town-In-A-Box is saved and the Bilgewater Cartel will be profitable once again thanks to my overwhelmingly unbelievable intellect and tinkering know-how.
Category: The Lost Isles.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Leftover Mechachicken Legs
item #52906 · Uncommon · item level 9 · sells for 1s 68c
-
The Hammer
item #52952 · Uncommon · item level 9 · sells for 2s 27c
- Money
- 4s 50c
- and 3s 30c more at level 90, the level cap, in place of the experience
- Experience
- 525
-
at level 13 or lower; less above
By character level
Level Experience Share 1–13 525 100% 14 420 80% 15 320 60% 16 210 40% 17 110 20% 18–89 55 10% 90 none 3s 30c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Bilgewater Cartel +350
Who it is for
- Faction
-
- Race
- Goblin
- Class
- any class
- Level
- quest level 8, requires level 1
- Profession
- none
- Repeats
- once only
The chain
Before this
- Who's Top of the Food Chain Now? #24816 · any one of these
After this
- Invasion Imminent! #24856
Where it starts and ends
- Starts at
-
- Assistant Greely npc · The Lost Isles at 0.453, 0.656
- Hand in to
-
- Hobart Grapplehammer npc · The Lost Isles at 0.453, 0.652
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Lost Isles
-
Assistant Greely
Starts the quest · 45.3, 65.6
-
Hobart Grapplehammer
Hand the quest in · 45.3, 65.2
-
The Hammer
Quest objective · 43.0, 63.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Lost Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.