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A Victory For The Sunreavers

Quest #24799 Level 80 Icecrown Horde only Priest, Shaman, Druid no runs yet

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What to do

Bring the Restored Quel'Delar to Justicar Mariel Trueheart at the Argent Tournament Grounds.

The quest giver's words

At last, Quel'Delar is restored for the glory of the Sunreavers!

All the Horde will celebrate you as a hero, <name>.

As a <class>, the sword seems to know you lack the training to wield it and hasn't bonded to you. Where, then, will its next master come from? I will not conceal my disappointment; I had hoped it would be a worthy sin'dorei. Let us seek the Argent Crusade's counsel. Go north to the Argent Tournament Grounds and present the sword to Justicar Mariel Trueheart on behalf of the Sunreavers.

Progress

Is it true that you have restored Quel'Delar?

Completion

That a weapon of such power has been redeemed from the clutches of evil is a great omen in these times, <name>. With Quel'Delar and staunch Sunreaver allies at our side, the Lich King will have good reason to fear.

The crusade maintains an arsenal of exceptional weapons for our strongest allies. Allow me to offer you your choice from among them in return for entrusting us with the care of Quel'Delar.

Category: Icecrown.

What you need

Handed to you when you accept it
Restored Quel'Delar

The reward

Money
22g 20s
and 1g 98s more at level 90, the level cap, in place of the experience
Experience
33,100
at level 85 or lower; less above
By character level
LevelExperienceShare
80–85 33,100 100%
86 26,500 80%
87 19,850 60%
88 13,250 40%
89 6,600 20%
90 none 1g 98s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
Orc, Undead, Tauren, Troll, Goblin, Pandaren (Horde)
Class
Priest, Shaman, Druid
Level
quest level 80, requires level 80
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where A Victory For The Sunreavers starts and ends in Icecrown
Where A Victory For The Sunreavers starts and ends in Icecrown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Icecrown
Relevant locations in Icecrown

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Icecrown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A Victory For The Sunreavers in Icecrown
Overview of A Victory For The Sunreavers in Icecrown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem