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Proving Pit

Quest #24768 Level 3 Echo Isles Horde only Druid no runs yet

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What to do

Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.

l put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.

Progress

All trolls gotta prove demselves before we let them move past da training grounds.

Completion

Ya handle yerself quite well. Ya gonna be quite powerful some day.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
50c
and 2s 40c more at level 90, the level cap, in place of the experience
Experience
380
at level 8 or lower; less above
By character level
LevelExperienceShare
1–8 380 100%
9 300 80%
10 230 60%
11 150 40%
12 75 20%
13–89 40 10%
90 none 2s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
Druid
Level
quest level 3, requires level 1
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Zen'tabra npc · Echo Isles at 0.581, 0.540
Hand in to
  • Zen'tabra npc · Echo Isles at 0.581, 0.540
Where Proving Pit starts and ends in Echo Isles
Where Proving Pit starts and ends in Echo Isles
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Echo Isles
Relevant locations in Echo Isles
Relevant locations in Durotar
Relevant locations in Durotar
  • Echo Isles
    • Zen'tabra Starts the quest · 58.1, 54.0
    • Zen'tabra Hand the quest in · 58.1, 54.0
    • Captive Spitescale Scout Quest objective · 57.8, 51.6
    • Darkspear Jailor Quest objective · 57.6, 52.8
  • Durotar
    • Captive Spitescale Scout Quest objective · 67.4, 83.8
    • Darkspear Jailor Quest objective · 67.4, 84.2

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Echo Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Proving Pit in Echo Isles
Overview of Proving Pit in Echo Isles
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem