What to do
Recover the Biggest Egg Ever.
Objective by objective
- Collect The Biggest Egg Ever item #50261
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Bamm Megabomb? Who does he think he is? His spiny raptor eggs are no match for what we are about to recover!
As you well know, each Town-In-A-Box is equipped with a micro mechachicken for just such a dietary emergency. Luckily for us, my keen intellect was able to deduce the location that our prodigious, pre-programmed poultry ran off to.
Head north to the Scorched Gully. But beware, its circuit boards are fried and I imagine it's not so micro any longer!
Progress
Just think about the accolades that will rain down upon me... us, when the Biggest Egg Ever is returned!
Completion
Eureka! My genius saves the day yet again! Take that Bamm Megabomb!
And now, to reap the benefits!
Category: The Lost Isles.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Best. Bracers. Ever.
item #52905 · Uncommon · item level 8 · sells for 60c
-
Mechachicken Feather Cloak
item #52933 · Uncommon · item level 8 · sells for 85c
-
Chicken Chopper
item #52951 · Uncommon · item level 8 · sells for 1s 62c
- Money
- 4s 50c
- Experience
- 525
-
at level 13 or lower; less above
By character level
Level Experience Share 1–13 525 100% 14 420 80% 15 320 60% 16 210 40% 17 110 20% 18–89 55 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Bilgewater Cartel +350
Who it is for
- Faction
-
- Race
- Goblin
- Class
- any class
- Level
- quest level 8, requires level 1
- Profession
- none
- Repeats
- once only
The chain
Before this
- Trading Up #24741 · any one of these
After this
Where it starts and ends
- Starts at
-
- Hobart Grapplehammer npc · The Lost Isles at 0.453, 0.652
- Hand in to
-
- Hobart Grapplehammer npc · The Lost Isles at 0.453, 0.652
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Lost Isles
-
Hobart Grapplehammer
Starts the quest · 45.3, 65.2
-
Hobart Grapplehammer
Hand the quest in · 45.3, 65.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Lost Isles), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.