Every cookie, what it does and how long it lasts ·

← All quests

The Power of the Light

Quest #24528 Level 3 Coldridge Valley Alliance only Paladin no runs yet

Open on Wowhead ↗ Suggest a correction

What to do

Reach level 3 to learn Seal of Command. Use Seal of Command on yourself, and then hit one of the Training Dummies at the entrance to Anvilmar.

Objective by objective

  • Kill or interact with Training Dummy NPC #44389
  • Cast or use spell #105361

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Are ye ready to start? Wonderful! We're glad to have ye.

As ye get stronger, it brings ye closer to the light, and ye learn new techniques. Go ahead and get some more experience, and show me what ye learn.

Progress

Seal of Righteousness is great! I feel righteous right now!

Completion

There, ya did it. The Light favors quick learners like you.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 60c more at level 90, the level cap, in place of the experience
Experience
130
at level 8 or lower; less above
By character level
LevelExperienceShare
2–8 130 100%
9 100 80%
10 75 60%
11 50 40%
12 25 20%
13–89 10 10%
90 none 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
Dwarf
Class
Paladin
Level
quest level 3, requires level 2
Profession
none
Repeats
once only

Filed under Paladin rather than under a zone.

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where The Power of the Light starts and ends in Coldridge Valley
Where The Power of the Light starts and ends in Coldridge Valley
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Coldridge Valley
Relevant locations in Coldridge Valley

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Coldridge Valley), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Power of the Light in Coldridge Valley
Overview of The Power of the Light in Coldridge Valley
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem