What to do
Acquire 5 crates of Confiscated Arms from Honor's Stand and re-equip 5 Stonetalon Prisoners. Use the nearby ropes to quickly sneak in and out of the Alliance camp.
Objective by objective
- Kill or interact with Stonetalon Prisoner NPC #37167
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Those that surrendered when Honor's Stand fell are no longer worthy of our Horde, <class>. But I'm not giving up on them yet. The prison tower below us is lightly guarded. Let's give those prisoners one final chance to die with honor.
I've set up ropes that will allow you to quickly clamber up and down the mountain. Slip down, acquire the confiscated weapons, and re-arm the prisoners inside the tower.
And <name>, stay by the tower! We're not yet equipped for an assault on the base proper.
Completion
From up here I got the perfect view of the havoc you just caused, <name>. Our lost brothers reclaimed some of their dignity, and the Alliance dogs were sent scrambling. Sharp work, my friend!
If the Alliance sleeps comfortably at night, we are not doing our job.
We will never let up.
We will never give in.
Category: Southern Barrens.
What you need
- You must be carrying
The reward
-
Holgom's Bracers
item #53239 · Uncommon · item level 30 · sells for 19s 94c
-
Ring of Reclaimed Honor
item #53250 · Uncommon · item level 30 · sells for 16s 32c
-
Climbing Straps
item #53231 · Uncommon · item level 30 · sells for 18s 84c
- Money
- 25s
- and 15s more at level 90, the level cap, in place of the experience
- Experience
- 2,450
-
at level 35 or lower; less above
By character level
Level Experience Share 28–35 2,450 100% 36 1,950 80% 37 1,450 60% 38 975 40% 39 490 20% 40–89 250 10% 90 none 15s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 35% less than the 2,450 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Orgrimmar +250
Who it is for
- Faction
-
- Race
- Dwarf
- Class
- any class
- Level
- quest level 30, requires level 28
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 4 min 7 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 1,595 XP, done around level 37.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Southern Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.380, 0.170 median of 1 recorded accept on Southern Barrens
- Turn in
- 0.380, 0.170 median of 1 recorded turn-in on Southern Barrens
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 5
Players finish it about 3 min 32 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.370, 0.140 weight 1.00, 5 points
5 recorded positions in Southern Barrens.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
4 min 7 s | 0 | 37 | 25s |
Community notes
Nobody has added a note to this quest yet.