What to do
Slay 3 High Road Scouts.
Objective by objective
- Kill or interact with High Road Scout NPC #37159
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
This way, <class>! I see you've discovered the high road.
The Alliance hopes to sever our ties with Stonetalon, but they forget that we tauren have hunted across these lands for generations. We know every hillside switchback and game trail from here to Thousand Needles.
But for these paths to stay open, we must stop the humans from mapping them out.
Patrol the trail east and kill any high road scouts you find along the way, then speak to Tunawa Stillwind just up the path.
Completion
Patrolling the high road is grave business, but it must be done. These narrow mountain trails are, for the time being, one of our only lifelines into Stonetalon. They must be preserved.
Thank you.
Category: Southern Barrens.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 14s
- and 15s more at level 90, the level cap, in place of the experience
- Experience
- 2,450
-
at level 35 or lower; less above
By character level
Level Experience Share 28–35 2,450 100% 36 1,950 80% 37 1,450 60% 38 975 40% 39 490 20% 40–89 250 10% 90 none 15s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 12% less than the 2,450 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Thunder Bluff +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 30, requires level 28
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Holdout at Hunter's Hill #24505
Where it starts and ends
- Starts at
-
- Nura Pathfinder npc · Southern Barrens at 0.314, 0.133
- Hand in to
-
- Tunawa Stillwind npc · Southern Barrens at 0.374, 0.167
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Southern Barrens
-
Nura Pathfinder
Starts the quest · 31.4, 13.3
-
Tunawa Stillwind
Hand the quest in · 37.5, 16.7
-
High Road Scout
Quest objective · 33.4, 12.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 min 55 s.
Counting every recorded attempt, finished or not.
3 tracked kills, typically 2,145 XP, done around level 37.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Southern Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.310, 0.130 median of 1 recorded accept on Southern Barrens
- Turn in
- 0.370, 0.170 median of 1 recorded turn-in on Southern Barrens
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 3
Players finish it about 1 min 14 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.330, 0.130 weight 0.33, 2 points
3 recorded positions in Southern Barrens.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
2 min 55 s | 0 | 37 | 14s |
Community notes
Nobody has added a note to this quest yet.