What to do
Bring your Tempered Quel'Delar to Sword's Rest inside the Halls of Reflection.
Objective by objective
- Kill or interact with Quel'Delar NPC #37158
- Collect Subdued Quel'Delar item #50254
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You have reforged and tempered the sword, yet it sits quietly in its sheath, showing no signs of the power it should possess. You say the sword pulls you, as though it possesses a will?
Dare you bring it where it wishes to go? It's not right that the sword should be this silent and this insistent, yet I fear that if you do not take the sword to its destination, we will never learn why. Take it into Icecrown Citadel's Halls of Reflection, but be on your guard! I'll be waiting for you in The Frozen Halls.
Progress
What happened inside the Halls of Reflection?
Completion
I had not thought it possible for evil to take hold in such a sword, but I suppose it was naive of me. If the greatest of dragonkind's creations could be corrupted and turned against them, why not a mere sword?
Uther's advice is wise, <name>, and I would urge you to heed it quickly.
Category: Halls of Reflection (Dungeon).
What you need
- Handed to you when you accept it
- Tempered Quel'Delar
The reward
No item reward.
- Money
- 7g 40s
- and 1g 32s more at level 90, the level cap, in place of the experience
- Experience
- 22,050
-
at level 85 or lower; less above
By character level
Level Experience Share 80–85 22,050 100% 86 17,650 80% 87 13,250 60% 88 8,800 40% 89 4,400 20% 90 none 1g 32s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 80, requires level 80
- Profession
- none
- Repeats
- once only
The chain
Before this
- Tempering The Blade #24476 · any one of these
After this
- Journey To The Sunwell #24522
Where it starts and ends
- Starts at
-
- Caladis Brightspear npc · Icecrown at 0.741, 0.313
- Hand in to
-
- Caladis Brightspear npc · Icecrown at 0.741, 0.313
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Icecrown
-
Caladis Brightspear
Starts the quest · 74.1, 31.3
-
Caladis Brightspear
Hand the quest in · 74.1, 31.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Icecrown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.