What to do
Use the stealth field generator to infiltrate the Ruins of Eldarath and identify the Heart of Arkkoroc.
Objective by objective
- Use or find Heart of Arkkoroc object #200298
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Things seem to be quieting down a bit. Gallywix will probably keep forking out cash to keep us posted here, but I have a feeling we might be able to milk a bit more out of the deal.
Naga and Sea Giants aren't normally friends, so the naga must be controlling them somehow. Take this stealth field generator, get in those ruins, and let me know if you find something that looks really pricey.
Progress
Our stealth field generator has the same acronym as our rocket launcher. Probably poor planning on our part.
Completion
Hahah! Sweet deal. I'll get the ball rolling on this. All I need now is to find a buyer and get the go-ahead from Uncle Bedlam.
Here are your wages for your work here. Excellent work, soldier.
Category: Azshara.
What you need
- Handed to you when you accept it
- Stealth Field Generator
The reward
-
Molotov Gloves
item #53429 · Uncommon · item level 13 · sells for 2s 21c
-
Pricey Bracers
item #53432 · Uncommon · item level 13 · sells for 2s 23c
- Money
- 23s
- and 5s 40c more at level 90, the level cap, in place of the experience
- Experience
- 900
-
at level 18 or lower; less above
By character level
Level Experience Share 10–18 900 100% 19 725 80% 20 550 60% 21 360 40% 22 180 20% 23–89 90 10% 90 none 5s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 900 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +350
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 13, requires level 10
- Profession
- none
- Repeats
- once only
The chain
Before this
- In The Face! #14472 · any one of these
After this
- Operation Fishgut #14478
- Private Chat #24453
Where it starts and ends
- Starts at
-
- Commander Molotov npc · Azshara at 0.295, 0.577
- Hand in to
-
- Commander Molotov npc · Azshara at 0.295, 0.577
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Commander Molotov
Starts the quest · 29.5, 57.7
-
Commander Molotov
Hand the quest in · 29.5, 57.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 min 20 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 990 XP, done around level 15.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.290, 0.580 median of 1 recorded accept on Azshara
- Turn in
- 0.290, 0.580 median of 1 recorded turn-in on Azshara
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 53 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.320, 0.510 weight 1.00, 1 point
1 recorded position in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.