What to do
Bring the Heart of Arkkoroc to Uncle Bedlam in Bilgewater Harbor.
The quest giver's words
We're looking pretty good here at this point. It's definitely been a pleasure working with you, soldier.
If you're ready to take the artifact back, we've got a Gyrocopter ready to take you back to Bilgewater Harbor so that you can deliver it to Uncle Bedlam personally.
Progress
Ah, the man of the hour!
Completion
And you come with the artifact! The operation was a success then. Mergers and Acquisitions can definitely handle themselves. This thing will fetch quite a pretty penny.
And you - I heard you did some impressive work down there. You may well have cut-down expenses by 10% single-handedly. That's the kind of smarty businessman I want in my army!
Here are your wages, as promised. And a little something extra too - I hope you like it.
Category: Azshara.
What you need
- Handed to you when you accept it
- Heart of Arkkoroc
The reward
-
Acquisition Bracers
item #53399
-
Bedlam Gun
item #53403 · Rare · item level 17 · sells for 17s 11c
-
Heart Wrapper
item #53415 · Rare · item level 17 · sells for 7s 69c
-
Merger Boots
item #53428
- Money
- 33s
- and 11s 40c more at level 90, the level cap, in place of the experience
- Experience
- 1,900
-
at level 22 or lower; less above
By character level
Level Experience Share 12–22 1,900 100% 23 1,500 80% 24 1,150 60% 25 750 40% 26 380 20% 27–89 190 10% 90 none 11s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,900 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +500
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 17, requires level 12
- Profession
- none
- Repeats
- once only
The chain
Before this
- Extermination #14480 · all of these
- Head of the Snake #14484 · all of these
- Ticker Required #14485 · all of these
- Handling the Goods #14486 · all of these
- Still Beating Heart #14487 · all of these
After this
- Airborne Again #24497
Where it starts and ends
- Starts at
-
- Captain Tork npc · Azshara at 0.343, 0.449
- Hand in to
-
- Uncle Bedlam npc · Azshara at 0.606, 0.505
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Captain Tork
Starts the quest · 34.3, 44.9
-
Uncle Bedlam
Hand the quest in · 60.6, 50.5
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 48 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 2,090 XP, done around level 21.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- pick up
- turn in
- Pick up
- 0.340, 0.450 median of 1 recorded accept on Azshara
- Turn in
- 0.610, 0.510 median of 1 recorded turn-in on Azshara
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.