What to do
Call in Airborne Priests at the bodies of 8 Wounded Soldiers on the Shattered Strand.
Objective by objective
- Kill or interact with Wounded Soldier NPC #36922
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
We've got "soldiers" all over the beach trying to get out of their work by dying on us. Find the slackers and use this flaregun to call in a priest to take care of the situation.
We can't have men thinking they can get off that easy.
Completion
Fine job there, bud. We'll have this beach cleaned up in no time.
Category: Azshara.
What you need
- Handed to you when you accept it
- Sanctified Flaregun
The reward
-
Disposable Cloak
item #53410 · Uncommon · item level 16 · sells for 5s 47c
-
Hort's Axe
item #53419 · Uncommon · item level 16 · sells for 9s 77c
- Money
- none
- and 7s 20c more at level 90, the level cap, in place of the experience
- Experience
- 1,150
-
at level 21 or lower; less above
By character level
Level Experience Share 12–21 1,150 100% 22 925 80% 23 700 60% 24 460 40% 25 230 20% 26–89 120 10% 90 none 7s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 16, requires level 12
- Profession
- none
- Repeats
- once only
The chain
Before this
- There Are Many Like It #14479 · any one of these
After this
- Field Promotion #24448
Where it starts and ends
- Starts at
-
- Sergeant Hort npc · Azshara at 0.414, 0.539
- Hand in to
-
- Sergeant Hort npc · Azshara at 0.414, 0.539
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Sergeant Hort
Starts the quest · 41.4, 53.9
-
Sergeant Hort
Hand the quest in · 41.4, 53.9
-
Wounded Soldier
Quest objective · 42.6, 56.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 9 min 42 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 1,265 XP, done around level 18.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.410, 0.540 median of 1 recorded accept on Azshara
- Turn in
- 0.410, 0.540 median of 1 recorded turn-in on Azshara
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 8
Players finish it about 8 min 39 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.443, 0.410 weight 1.00, 8 points
8 recorded positions in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.