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Commando Drop

Quest #24434 Level 20 Azshara Horde only 1 run – thin

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What to do

Slay 5 Talrendis Lorekeepers and locate a Lorekeeper Summoning Stone somewhere within Talrendis Point.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Are you sensitive to the tremors of the local ley-lines, <name>? I can feel the occasional thrum, like the plucking of a string. It's the kind of resonance I'd expect from a long-range summoning spell. The Lorekeepers in Talrendis, with their laughably primitive magics, are trying to summon in backup from Darnassus.

We can use this to our advantage, <name>. If you can compromise their summoning stone, we can teleport a crack team of commandos behind enemy lines.

Locate the summoning stone in Talrendis!

Progress

If Andorel's instructions are to be believed, it should be easy to refocus the stone's energies.

Completion

Images of a great and distant tree flood your mind. Your stomach lurches as you reorient the stone, briefly filling your senses with visions of a fiery portal, a towering mountain, a frigid wasteland, and a terrible scar across the earth.

After a moment, the magical energies of the stone calm, and you feel you are but a step away from Valormok. Andorel's invasion can begin...

Category: Azshara.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 9s 60c more at level 90, the level cap, in place of the experience
Experience
1,550
at level 25 or lower; less above
By character level
LevelExperienceShare
18–25 1,550 100%
26 1,250 80%
27 925 60%
28 625 40%
29 310 20%
30–89 160 10%
90 none 9s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 1,705 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 1,550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 20, requires level 18
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Commando Drop starts and ends in Azshara
Where Commando Drop starts and ends in Azshara
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azshara
Relevant locations in Azshara

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
33 min 28 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

33 min 28 s fastest recorded run slowest 33 min 28 s

Same 1 run; mean 33 min 28 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 1 deaths in total

7 tracked kills, typically 1,705 XP, done around level 22.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Commando Drop in Azshara
Overview of Commando Drop in Azshara
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.140, 0.650 median of 1 recorded accept on Azshara
Turn in
0.110, 0.700 median of 1 recorded turn-in on Azshara
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 5

Players finish it about 16 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.140, 0.680 weight 0.60, 6 points

5 recorded positions in Azshara.

Objective 1 of Commando Drop in Azshara
Objective 1 of Commando Drop in Azshara
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem