What to do
Drink the Water of Vision.
The quest giver's words
Look, <name>. The rolling plains of Mulgore stretch before you: our home, the cradle of the Earth Mother. Here she provides us with all we could ever need, a peaceful and verdant land. This is what you will fight to protect.
Your journey will take you far beyond her sheltering arms, to the farthest and cruelest regions of this world, and beyond.
Below us is Bloodhoof Village. The first step on your true path begins now. Drink deep of the Water of Vision, and let the spirits guide you onward.
Completion
Welcome to Bloodhoof Village, hero. I am glad the spirits have guided you safely here.
Category: Mulgore.
What you need
- Handed to you when you accept it
- Water of Vision
The reward
No item reward.
- Money
- none
- and 2s 10c more at level 90, the level cap, in place of the experience
- Experience
- 340
-
at level 10 or lower; less above
By character level
Level Experience Share 1–10 340 100% 11 270 80% 12 200 60% 13 130 40% 14 65 20% 15–89 35 10% 90 none 2s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 340 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Thunder Bluff +150
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 5, requires level 1
- Profession
- none
- Repeats
- once only
The chain
Before this
- Rites of the Earthmother #23733 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Dyami Windsoar npc · Camp Narache at 0.156, 0.303
- Hand in to
-
- Ahmo Thunderhorn npc · Mulgore at 0.477, 0.596
- pick up
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Camp Narache
-
Dyami Windsoar
Starts the quest · 15.6, 30.3
-
-
Mulgore
-
Ahmo Thunderhorn
Hand the quest in · 47.7, 59.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 50 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 374 XP, done around level 5.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Camp Narache), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- pick up
- turn in
- Pick up
- 0.150, 0.300 median of 1 recorded accept on Camp Narache
- Turn in
- 0.480, 0.600 median of 1 recorded turn-in on Mulgore
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.