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Elixirs for the Bladeleafs

Quest #1581 Level 8 Teldrassil Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Bring 6 Elixirs of Lion's Strength and 2 Elixirs of Minor Defense to Syral Bladeleaf in Dolanaar.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Our herb and alchemy shop is booming, but my husband spends so much time mixing potions that we never have time for each other.

Can you help us?

If you can bring me a supply of pre-made elixirs, then I would be happy to trade with you. I have some rare herbs that you might find useful.

Progress

Hello, <name>. Do you have the elixirs to trade?

Completion

These are nicely mixed. You take great care in your trade, <name>, and that is important for an alchemist.

Here are your herbs, freshly gathered. May you use them well.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

  • Mageroyal item #785 · Common · item level 10 · sells for 20c
  • Earthroot item #2449 · Common · item level 10 · sells for 20c
Money
2s 25c
and 4s 20c more at level 90, the level cap, in place of the experience
Experience
700
at level 13 or lower; less above
By character level
LevelExperienceShare
4–13 700 100%
14 550 80%
15 420 60%
16 280 40%
17 140 20%
18–89 70 10%
90 none 4s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 8, requires level 4
Profession
Alchemy 20
Repeats
once only

Filed under Alchemy rather than under a zone.

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Elixirs for the Bladeleafs starts and ends in Teldrassil
Where Elixirs for the Bladeleafs starts and ends in Teldrassil
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Teldrassil
Relevant locations in Teldrassil

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Teldrassil), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Elixirs for the Bladeleafs in Teldrassil
Overview of Elixirs for the Bladeleafs in Teldrassil
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem