What to do
Follow the path East out of Camp Narache and find Grull Hawkwind.
The quest giver's words
What you see here is the work of the quilboar, young one. Year after year they have encroached on our village. The great cataclysm finally drove them from their dens to spread like locusts across the land, and now you see the result; my own mother, dead from their savagery.
Today, you are of age. Today, you will take up your weapon and fight for the tribe, and avenge the Greatmother. Follow the path to the east, and find my son, Grull. He will lead you in our strike against the quilboar.
Completion
Welcome to your first true test as a <race>.
Category: Mulgore.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 8c
- and 30c more at level 90, the level cap, in place of the experience
- Experience
- 40
-
at level 6 or lower; less above
By character level
Level Experience Share 1–6 40 100% 7 30 80% 8 25 60% 9 15 40% 10 10 20% 11–89 5 10% 90 none 30c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 1, requires level 1
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Rite of Strength #14452
Where it starts and ends
- Starts at
-
- Chief Hawkwind npc · Camp Narache at 0.277, 0.283
- Hand in to
-
- Grull Hawkwind npc · Camp Narache at 0.395, 0.373
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Camp Narache
-
Chief Hawkwind
Starts the quest · 27.7, 28.3
-
Grull Hawkwind
Hand the quest in · 39.5, 37.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Camp Narache), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.