What to do
Slay Apprentice Investigators and Apprentice Illuminators to collect 10 Attuned Runestones.
Objective by objective
- Collect Attuned Runestone item #49359
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Arcane constructs are creatures spawned of pure mana and intellect. In the right hands, a construct allows its user to quickly assimilate vast riches of arcane knowledge. But they're dangerous, <name>. So intelligent! So powerful! So very vulnerable to external tampering...
Let's teach these amateurs a lesson and use their own magic against them. Slay Apprentices and collect their runestones for me. Contact me via the lower scrying stone when you're done.
Progress
<Andorel's image is blurry and indistinct. He squints at you and taps against the glass of the scrying stone.>
<name>, is that you? The resolution on this stone is terrible. What kind of hardware are they using?
Completion
Good work getting those runestones. To be honest, I only needed one, but the thought of so many night elves slain for such useless baubles fills me with a dark, giddy joy.
Please hold one of those runes up to the scrying stone to let me see. Hmmm. As I suspected, an amateur effort at best.
Category: Azshara.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 8s 40c more at level 90, the level cap, in place of the experience
- Experience
- 1,350
-
at level 23 or lower; less above
By character level
Level Experience Share 16–23 1,350 100% 24 1,100 80% 25 800 60% 26 550 40% 27 270 20% 28–89 140 10% 90 none 8s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 18, requires level 16
- Profession
- none
- Repeats
- once only
The chain
Before this
- Amberwind's Journal #14428 · any one of these
After this
- Hacking the Construct #14430
Where it starts and ends
- Starts at
-
- Upper Scrying Stone object · Azshara at 0.495, 0.288
- Hand in to
-
- Lower Scrying Stone object · Azshara at 0.530, 0.290
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Upper Scrying Stone
Starts the quest · 49.5, 28.8
-
Lower Scrying Stone
Hand the quest in · 53.0, 29.0
-
Apprentice Investigator
Quest objective · 50.2, 28.6
-
Apprentice Illuminator
Quest objective · 49.6, 28.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.