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You'll Know It When You See It

Quest #14363 Level 31 Desolace Alliance only Monthly no runs yet

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What to do

Find the Ancient Summoning Ritual in Thunder Axe Fortress.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

With his dying breath, Kohor mentioned the summoning of a demon that could threaten the entire region.

He may have been bluffing, but that's not a chance worth taking.

This cannot wait for the Alliance's invasion of Desolace to take shape. You must scour Thunder Axe Fortress for clues and bring an end to this potential threat.

Progress

The Burning Blade must not be allowed to succeed with their plan!

Completion

It is most fortunate that you took the time to search for this.

No one would have expected the Burning Blade to be in possession of something so powerful!

Category: Desolace.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
30s
and 15s more at level 90, the level cap, in place of the experience
Experience
2,550
at level 36 or lower; less above
By character level
LevelExperienceShare
27–36 2,550 100%
37 2,050 80%
38 1,500 60%
39 1,000 40%
40 500 20%
41–89 250 10%
90 none 15s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 31, requires level 27
Profession
none
Repeats
Monthly

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where You'll Know It When You See It starts and ends in Desolace
Where You'll Know It When You See It starts and ends in Desolace
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Desolace
Relevant locations in Desolace

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of You'll Know It When You See It in Desolace
Overview of You'll Know It When You See It in Desolace
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem