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Time For Change

Quest #14332 Level 35 Maraudon AllianceHorde 1 run – thin

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What to do

Kherrah wants you to speak with Khan Leh'prah.

The quest giver's words

< Kherrah listens to you as you explain recent events.>

I agree with the words of the Kolkar Khan. The time for ancient grudges is over. It is a shame that it has taken a demonic crisis to unite the tribes.

I shall return to my father and convince him to join your cause. You have my word that he will comply.

Return to Khan Leh'prah and inform him that the Gelkis will be ready when called upon.

Completion

You have done well, <race>.

And not a moment too soon....

Category: Desolace.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
35s
and 19s 80c more at level 90, the level cap, in place of the experience
Experience
3,300
at level 40 or lower; less above
By character level
LevelExperienceShare
30–40 3,300 100%
41 2,650 80%
42 2,000 60%
43 1,300 40%
44 650 20%
45–89 330 10%
90 none 19s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 3,630 experience (median of 1 run), 35s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 3,300 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 35, requires level 30
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Kherrah npc · Desolace at 0.273, 0.630
Hand in to
Where Time For Change starts and ends in Desolace
Where Time For Change starts and ends in Desolace
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Desolace
Relevant locations in Desolace

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
14 min 24 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

14 min 24 s fastest recorded run slowest 14 min 24 s

Same 1 run; mean 14 min 24 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 3,630 XP, done around level 36.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Maraudon), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Time For Change in Maraudon
Overview of Time For Change in Maraudon
  • pick up
  • turn in
Pick up
0.130, 0.470 median of 1 recorded accept on Maraudon
Turn in
0.720, 0.670 median of 1 recorded turn-in on Desolace
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 14 min 24 s 0 36 35s

Community notes

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