What to do
Kill the Magram Warden at the Magram Village.
Objective by objective
- Kill or interact with Magram Warden NPC #36134
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
It began with a dream that repeatedly warned me of the danger to come. I saw the demonic legions bearing down upon our kind, overrunning our lands.
The dream has become real. The Burning Blade and their demon masters have pushed the Magram out of their lands in the south. In turn, the Magram have defeated my people and taken over our homes.
The fight was ferocious. Only a handful of the Kolkar still live. I would ask that you visit what was once my land in the east, and free them from their prison.
Progress
Have my people been freed, <race>?
Completion
I thank you, <race>.
Our tribe may not have survived without your aid.
Category: Desolace.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 30s
- and 16s 20c more at level 90, the level cap, in place of the experience
- Experience
- 2,700
-
at level 37 or lower; less above
By character level
Level Experience Share 29–37 2,700 100% 38 2,150 80% 39 1,650 60% 40 1,100 40% 41 550 20% 42–89 270 10% 90 none 16s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 2,700 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Cenarion Circle +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 32, requires level 29
- Profession
- none
- Repeats
- once only
The chain
Before this
- An Introduction Is In Order #14312 · any one of these
After this
- Delicate Negotiations #14318
Where it starts and ends
- Starts at
-
- Khan Leh'Prah npc · Desolace at 0.583, 0.501
- Hand in to
-
- Khan Leh'Prah npc · Desolace at 0.583, 0.501
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Desolace
-
Khan Leh'Prah
Starts the quest · 58.3, 50.1
-
Khan Leh'Prah
Hand the quest in · 58.3, 50.1
-
Magram Warden
Quest objective · 70.2, 54.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 2,970 XP, done around level 35.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.580, 0.500 median of 1 recorded accept on Desolace
- Turn in
- 0.580, 0.500 median of 1 recorded turn-in on Desolace
- Deaths during this quest
- 1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
Order published by the analyser from 2 runs.
Objective 1 — needs 1
Players finish it about 9 min 57 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.710, 0.560 weight 1.00, 2 points
1 recorded position in Desolace.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Expect to die here – bring food or a friend.Evidence: 1 deaths across 2 runs (0.5 per run)
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
– | 0 | 35 | 30s |
| Bananaroot-Hoptallus |
– | 1 | 35 | – |
Community notes
Nobody has added a note to this quest yet.