Every cookie, what it does and how long it lasts ·

← All quests

The Emerging Threat

Quest #14256 Level 32 Desolace AllianceHorde 2 runs – thin

Open on Wowhead ↗ Suggest a correction

What to do

Korrah wants you to speak to her when you are ready to be shown the Naga threat.

The quest giver's words

I am all that remains of my company, sent to monitor the many changes on this coast of Desolace.

I have reported of the dramatic increase of naga here, but to no effect.

My peers are focused on other crises, so I must ask you, a stranger, to assist me in my research.

First, though, allow me to show you the threat we face.

Progress

Now you see, <race>. This is not a matter to be taken lightly.

Completion

So now you see. These are not a simple band of displaced naga, but a well organized army, capable of great devastation.

Do you agree to assist me in my investigation?

Category: Desolace.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 12s more at level 90, the level cap, in place of the experience
Experience
2,000
at level 37 or lower; less above
By character level
LevelExperienceShare
28–37 2,000 100%
38 1,600 80%
39 1,200 60%
40 800 40%
41 400 20%
42–89 200 10%
90 none 12s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 2,200 experience (median of 2 runs), no money (median of 2 runs).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 2,000 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 32, requires level 28
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where The Emerging Threat starts and ends in Desolace
Where The Emerging Threat starts and ends in Desolace
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Desolace
Relevant locations in Desolace

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 2 runs by 2 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 2) not yet

Timings

Observed, not a fact about the game: 2 completed runs behind the medians, 2 recorded attempts in total.
3 min median time (accept → turn in) 2 min 57 s – 3 min 2 s for the middle half

Based on 2 completed runs. Published by the analyser – low confidence.

2 min 54 s fastest recorded run slowest 3 min 5 s

Same 2 runs; mean 3 min.

2 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 2,200 XP, done around level 32.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Emerging Threat in Desolace
Overview of The Emerging Threat in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.390, 0.270 median of 2 recorded accepts on Desolace
Turn in
0.390, 0.270 median of 2 recorded turn-ins on Desolace
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 1

Players finish it about 2 min 48 s into the quest (median over 2 runs, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.390, 0.270 weight 1.00, 2 points

2 recorded positions in Desolace.

Objective 1 of The Emerging Threat in Desolace
Objective 1 of The Emerging Threat in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 2 attempts; the median above is built from 2 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 2 min 54 s 0 33 –

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem