What to do
Collect 100 Bleached Skulls from Thunder Axe Fortress, place them at the Burning Blade Summoning Circle, then kill Nazargen.
Objective by objective
- Kill or interact with Nazargen NPC #35647
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
So it's true....
The parchment you discovered in Thunder Axe Fortress details a powerful summoning ritual. One stronger than the Burning Blade have ever been known to possess.
Clearly, this rite must be stopped at all costs!
Perhaps if this demon were summoned forth prematurely the crisis could be averted.
Completion
You diverted what would have been a serious crisis, <class>.
If that summoning was delayed just a bit longer, the demon would have become far too powerful for our small forces here to contend with.
Please accept this gift as our thanks for your service.
Category: Desolace.
What you need
- You must be carrying
The reward
-
Ring of Vigorous Interruption
item #55927 · Rare · item level 31 · sells for 21s 54c
-
Grounding Choker
item #55928 · Rare · item level 31 · sells for 21s 54c
-
Skull-Scorched Cloak
item #55929 · Rare · item level 31 · sells for 38s 91c
- Money
- 60s
- and 19s 20c more at level 90, the level cap, in place of the experience
- Experience
- 3,150
-
at level 36 or lower; less above
By character level
Level Experience Share 27–36 3,150 100% 37 2,500 80% 38 1,900 60% 39 1,250 40% 40 625 20% 41–89 320 10% 90 none 19s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 3,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 31, requires level 27
- Profession
- none
- Repeats
- once only
The chain
Before this
- You'll Know It When You See It #14225 · any one of these
After this
Nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 37 min 28 s.
Counting every recorded attempt, finished or not.
1 tracked kill, typically 3,465 XP, done around level 32.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.
- Pick up
- 0.530, 0.290 median of 1 recorded accept on Desolace
- Turn in
- 0.450, 0.290 median of 1 recorded turn-in on Desolace
- Deaths during this quest
- 1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 8 min 2 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.550, 0.270 weight 1.00, 2 points
1 recorded position in Desolace.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- where players die – not published yet
Tips
The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.
- Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
37 min 28 s | 1 | 32 | 60s |
Community notes
Nobody has added a note to this quest yet.