What to do
Gather 20 ingots of Mountainfoot Iron from the Mountainfoot Strip Mine in Azshara.
Objective by objective
- Collect Mountainfoot Iron item #48128
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Mountainfoot iron is a brittle alloy, but with the right bribes it meets goblin safety standards. Zignibble here is having trouble on the production end of things, but that doesn't change any of my deadlines. I've got a quota to fill!
Head down into the Mountainfoot Strip Mine and gather up any ingots of Mountainfoot iron you find. There should be piles of it smelted and ready for shipment.
Progress
Did you get my shipment together?
Completion
Well done! When it comes to iron, always pick quantity over quality.
Category: Azshara.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 4s
- and 5s 40c more at level 90, the level cap, in place of the experience
- Experience
- 875
-
at level 16 or lower; less above
By character level
Level Experience Share 9–16 875 100% 17 700 80% 18 525 60% 19 350 40% 20 180 20% 21–89 90 10% 90 none 5s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 875 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 11, requires level 9
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Another Warm Body #14468
Where it starts and ends
- Starts at
-
- Foreman Fisk npc · Azshara at 0.292, 0.665
- Hand in to
-
- Foreman Fisk npc · Azshara at 0.292, 0.665
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azshara
-
Foreman Fisk
Starts the quest · 29.2, 66.5
-
Foreman Fisk
Hand the quest in · 29.2, 66.5
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 10 min 47 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 962 XP, done around level 14.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.290, 0.660 median of 1 recorded accept on Azshara
- Turn in
- 0.290, 0.660 median of 1 recorded turn-in on Azshara
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 20
Players finish it about 7 min 21 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.206, 0.704 weight 0.83, 10 points
12 recorded positions in Azshara.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.