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The Perfect Prism

Quest #14190 Level 11 Azshara Horde only 1 run – thin

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What to do

Acquire a Crystal Pendant from a Talrendis Saboteur in the Mountainfoot Strip Mine.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

There's got to be a way to reverse the basilisks' stonification. Those irritating night elf saboteurs who have been lurking around my mine must know something we don't. They seem to be immune to the gaze of the beast!

I want you to find out their secret, <name>. Pick off a few of the Talrendis saboteurs skulking about in the rear of the strip mine and get a sample of whatever charm or ding-dong they're wearing to give them immunity. Radio me from the main forge building once you're successful.

Progress

<Strange goblin speakers hiss and crackle.>

Completion

<Zignibble's voice squawks over the speakers.>

Is that you, <name>? Still alive? You aren't trashing my explosive stockpiles are you?

Hmmm... you say you found a clear crystal pendant. That makes sense. A perfect prism would refract the gaze of the basilisk. Maybe we can use this to our advantage. Time to drop some science!

Category: Azshara.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 5s 40c more at level 90, the level cap, in place of the experience
Experience
875
at level 16 or lower; less above
By character level
LevelExperienceShare
9–16 875 100%
17 700 80%
18 525 60%
19 350 40%
20 180 20%
21–89 90 10%
90 none 5s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 962 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 875 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 11, requires level 9
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where The Perfect Prism starts and ends in Azshara
Where The Perfect Prism starts and ends in Azshara
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azshara
Relevant locations in Azshara

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
4 min 34 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

4 min 34 s fastest recorded run slowest 4 min 34 s

Same 1 run; mean 4 min 34 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

8 tracked kills, typically 962 XP, done around level 14.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azshara), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Perfect Prism in Azshara
Overview of The Perfect Prism in Azshara
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.290, 0.660 median of 1 recorded accept on Azshara
Turn in
0.200, 0.700 median of 1 recorded turn-in on Azshara
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 2 min 47 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.220, 0.700 weight 1.00, 5 points

1 recorded position in Azshara.

Objective 1 of The Perfect Prism in Azshara
Objective 1 of The Perfect Prism in Azshara
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem