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447

Quest #14125 Level 5 Kezan Horde only no runs yet

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What to do

Overload the Defective Generator, Activate the Leaky Stove, Drop a Cigar on the Flammable Bed, and use the Gasbot to set KTC Headquarters ablaze!

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

We're close, but we still don't have enough macaroons. But, I've got a plan: we're going to collect on the headquarters insurance policy!

Hope you don't mind, but I filled the place with the leftover fireworks from your party. All you have to do is go in there and sabotage things.

Might I suggest the faulty generator, the leaky stove, and the flammable bed? Then, come back outside and use the control panel to send in the gasbot.

It's a foolproof plan!

Completion

This is nothing. You should see Bilgewater Port... the whole thing is going up in flames!

Fine, fine, I don't have time to inspect this place. Here's the moolah from the Bilgewater Cartel's insurance policy.

I've got to find a way off the island! Good luck, <name>!

Category: Kezan.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
1s
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
450
at level 10 or lower; less above
By character level
LevelExperienceShare
1–10 450 100%
11 360 80%
12 270 60%
13 180 40%
14 90 20%
15–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Horde only
Race
Goblin
Class
any class
Level
quest level 5, requires level 1
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where 447 starts and ends in Kezan
Where 447 starts and ends in Kezan
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Kezan
Relevant locations in Kezan

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Kezan), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of 447 in Kezan
Overview of 447 in Kezan
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem