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You've Really Done It This Time, Kul

Quest #14096 Level 80 Icecrown Alliance only Daily no runs yet

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What to do

Rescue Kul the Reckless and 4 Captive Aspirants from Deathspeaker's Watch and return to Narasi Snowdawn at the Argent Tournament Grounds.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Crusader Kul has gone and gotten himself into trouble again, only this time he's not alone. When he saw the cultists making camp at Deathspeaker's Watch, west of the tournament grounds, Kul gathered the aspirants for an assault.

Without reinforcements, Kul and his followers were easily captured. I have no doubt that the cult will sacrifice the prisoners unless we can mount a rescue. Any of those cultists could carry keys to the black cages. Find the keys and free Kul and the captive aspirants.

Completion

Thanks to you, Kul and the aspirants will live fight the Scourge again. That's far from the first time someone's had to save Kul from himself. My only hope is that the crusaders can find a better outlet for his enthusiasm than allowing him to impart all of his bad habits to impressionable young aspirants.

What you need

You must be carrying

The reward

  • Champion's Seal ×1 currency
Money
7g 40s
and 1g 32s more at level 90, the level cap, in place of the experience
Experience
22,050
at level 85 or lower; less above
By character level
LevelExperienceShare
77–85 22,050 100%
86 17,650 80%
87 13,250 60%
88 8,800 40%
89 4,400 20%
90 none 1g 32s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 80, requires level 77
Profession
none
Repeats
Daily

Filed under Tournament rather than under a zone.

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where You've Really Done It This Time, Kul starts and ends in Icecrown
Where You've Really Done It This Time, Kul starts and ends in Icecrown
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Icecrown
Relevant locations in Icecrown
  • Icecrown
    • Narasi Snowdawn Starts the daily quest · 76.3, 19.6
    • Narasi Snowdawn Hand the repeatable quest in · 76.3, 19.6
    • Captive Aspirant Quest objective · 64.6, 21.0
    • Kul the Reckless Quest objective · 60.8, 23.0
    • Dark Ritualist Quest objective · 62.6, 20.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Icecrown), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of You've Really Done It This Time, Kul in Icecrown
Overview of You've Really Done It This Time, Kul in Icecrown
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem