What to do
Use the Pirate Signal to summon Tony Two-Tusk and his crew to the Maiden's Dagger. Help him to defeat Alicia Cuthbert below decks.
Objective by objective
- Kill or interact with Alicia Cuthbert NPC #34782
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Now for my favorite part of any mutiny: the killin'! For pirates, it doesn't matter who's supposed to be in charge, only who's in control of the ships. Anchored on the east end of this island is the Maiden's Dagger, Cap'n Garvey's old flagship. He left his most trusted officer in charge: Alicia Cuthbert. Once we take her out, the ship is ours, and so's the sea.
I'll get the men onto the boats. I need you to board the Dagger and blow this horn from on deck - that'll be our signal to board. Yar!
Progress
Is that the Maiden's Dagger I see weighing anchor in the distance? Did you have anything to do with that?
Completion
So Tony is running the show there now? Good! We need more pirates like him in these waters. He's a real businessman.
<Dizzywig rubs his hands together greedily.>
Speaking of business, I suppose I owe you a cut. Would you be interested in insuring any of your new loot? You never know what can happen in a town like this...
Category: Northern Barrens.
What you need
- Handed to you when you accept it
- Pirate Signal Horn
The reward
-
Bachelor's Dagger
item #59573 · Rare · item level 17 · sells for 13s 80c
-
Conspirator's Slippers
item #59574 · Rare · item level 17 · sells for 7s 26c
-
Uninsured Bracers
item #59575 · Rare · item level 17 · sells for 4s 89c
-
Mutineer's Cloak
item #59576 · Rare · item level 17 · sells for 7s 31c
- Money
- 18s
- and 9s 60c more at level 90, the level cap, in place of the experience
- Experience
- 1,600
-
at level 22 or lower; less above
By character level
Level Experience Share 14–22 1,600 100% 23 1,300 80% 24 950 60% 25 650 40% 26 320 20% 27–89 160 10% 90 none 9s 60c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 17, requires level 14
- Profession
- none
- Repeats
- once only
The chain
Before this
- Guns. We Need Guns. #14057 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Tony Two-Tusk npc · The Barrens at 0.772, 0.914
- Hand in to
-
- Wharfmaster Dizzywig npc · The Barrens at 0.696, 0.730
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Barrens
-
Tony Two-Tusk
Starts the quest · 77.2, 91.4
-
Wharfmaster Dizzywig
Hand the quest in · 69.6, 73.0
-
Alicia Cuthbert
Quest objective · 79.8, 90.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.