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Mutiny, Mon!

Quest #14063 Level 17 The Barrens Horde only no runs yet

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What to do

Use the Pirate Signal to summon Tony Two-Tusk and his crew to the Maiden's Dagger. Help him to defeat Alicia Cuthbert below decks.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Now for my favorite part of any mutiny: the killin'! For pirates, it doesn't matter who's supposed to be in charge, only who's in control of the ships. Anchored on the east end of this island is the Maiden's Dagger, Cap'n Garvey's old flagship. He left his most trusted officer in charge: Alicia Cuthbert. Once we take her out, the ship is ours, and so's the sea.

I'll get the men onto the boats. I need you to board the Dagger and blow this horn from on deck - that'll be our signal to board. Yar!

Progress

Is that the Maiden's Dagger I see weighing anchor in the distance? Did you have anything to do with that?

Completion

So Tony is running the show there now? Good! We need more pirates like him in these waters. He's a real businessman.

<Dizzywig rubs his hands together greedily.>

Speaking of business, I suppose I owe you a cut. Would you be interested in insuring any of your new loot? You never know what can happen in a town like this...

Category: Northern Barrens.

What you need

Handed to you when you accept it
Pirate Signal Horn

The reward

Money
18s
and 9s 60c more at level 90, the level cap, in place of the experience
Experience
1,600
at level 22 or lower; less above
By character level
LevelExperienceShare
14–22 1,600 100%
23 1,300 80%
24 950 60%
25 650 40%
26 320 20%
27–89 160 10%
90 none 9s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 17, requires level 14
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Mutiny, Mon! starts and ends in The Barrens
Where Mutiny, Mon! starts and ends in The Barrens
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Barrens
Relevant locations in The Barrens

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Barrens), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Mutiny, Mon! in The Barrens
Overview of Mutiny, Mon! in The Barrens
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem