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Deep Despair

Quest #13901 Level 22 Kalimdor - the continent map Horde only 1 run – thin

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What to do

Kill 6 Blackfathom Tide Priestesses.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

There is more to this naga problem than meets the eye, <class>. It appears that the issue will not be resolved by merely thinning their numbers. To humble them, a more severe impression must be made.

Travel to the northern end of Zoram Strand and enter Blackfathom Deep. Once there, demonstrate to the naga that their presence in this region will no longer be tolerated!

Completion

Excellent!

Let the naga retreat back into the seas where they belong!

Category: Ashenvale.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
14s
and 10s 80c more at level 90, the level cap, in place of the experience
Experience
1,750
at level 27 or lower; less above
By character level
LevelExperienceShare
19–27 1,750 100%
28 1,400 80%
29 1,050 60%
30 700 40%
31 350 20%
32–89 180 10%
90 none 10s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 1,925 experience (median of 1 run), 14s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 1,750 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 22, requires level 19
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Marukai npc · Ashenvale at 0.127, 0.354
Hand in to
  • Marukai npc · Ashenvale at 0.127, 0.354
Where Deep Despair starts and ends in Ashenvale
Where Deep Despair starts and ends in Ashenvale
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ashenvale
Relevant locations in Ashenvale
  • Ashenvale
    • Marukai Starts the quest · 12.7, 35.4
    • Marukai Hand the quest in · 12.7, 35.4

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
9 min 46 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

9 min 46 s fastest recorded run slowest 9 min 46 s

Same 1 run; mean 9 min 46 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

11 tracked kills, typically 1,925 XP, done around level 25.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Kalimdor - the continent map), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Deep Despair in Kalimdor - the continent map
Overview of Deep Despair in Kalimdor - the continent map
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.130, 0.350 median of 1 recorded accept on Ashenvale
Turn in
0.130, 0.350 median of 1 recorded turn-in on Ashenvale
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 6

Players finish it about 6 min 9 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.440, 0.350 weight 1.00, 11 points

6 recorded positions in Kalimdor - the continent map.

Objective 1 of Deep Despair in Kalimdor - the continent map
Objective 1 of Deep Despair in Kalimdor - the continent map
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem