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Keep the Fires Burning

Quest #13890 Level 22 Ashenvale Horde only 1 run – thin

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What to do

Commander Grimfang at Zoram'gar wants you to pour Mystlash Hydra Oil on the lighthouse fire.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

This is no small task, <race>!

We have more ships arriving, and without the lighthouse they'll be lost - or worse! You are hereby charged with keeping its fire lit.

Collect the blubber from the hydras in these waters, then bring it to the forge here to melt it into oil.

Throwing that oil on the lighthouse fire will buy us the time we need.

Progress

Well, <class>...

Have you done as I asked?

Completion

Nice work, <race>!

No more ships will run aground, thanks to you.

Category: Ashenvale.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

  • Oily Bracers item #56715 · Uncommon · item level 22 · sells for 8s 14c
  • Alighted Boots item #56716 · Uncommon · item level 22 · sells for 12s 16c
  • Mystlash Bracers item #56717 · Uncommon · item level 22 · sells for 8s 20c
Money
14s
and 10s 80c more at level 90, the level cap, in place of the experience
Experience
1,750
at level 27 or lower; less above
By character level
LevelExperienceShare
19–27 1,750 100%
28 1,400 80%
29 1,050 60%
30 700 40%
31 350 20%
32–89 180 10%
90 none 10s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 1,925 experience (median of 1 run), 14s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 1,750 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 22, requires level 19
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Keep the Fires Burning starts and ends in Ashenvale
Where Keep the Fires Burning starts and ends in Ashenvale
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ashenvale
Relevant locations in Ashenvale

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
20 min 17 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

20 min 17 s fastest recorded run slowest 20 min 17 s

Same 1 run; mean 20 min 17 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 1,925 XP, done around level 24.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ashenvale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Keep the Fires Burning in Ashenvale
Overview of Keep the Fires Burning in Ashenvale
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.120, 0.340 median of 1 recorded accept on Ashenvale
Turn in
0.120, 0.340 median of 1 recorded turn-in on Ashenvale
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 19 min 21 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.070, 0.290 weight 1.00, 1 point

1 recorded position in Ashenvale.

Objective 1 of Keep the Fires Burning in Ashenvale
Objective 1 of Keep the Fires Burning in Ashenvale
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem