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Too Far Gone

Quest #13876 Level 24 Ashenvale Alliance only no runs yet

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What to do

Obtain Bloodclaw's Collection.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Yes, I speak your tongue, <race>.

We furbolg have been through this kind of corruption before. Not long ago our leader stole the Idol of Remulos. The demon-tainted thing ensorcelled the entire tribe and our redemption was barely delivered by a druid known as Broll Bearmantle.

But this time, we did not steal. The trolls of Zoram'gar gave us the charms as a sign of friendship. A deadly friendship it would seem.

Our chief, Dal Bloodclaw, is too far gone. Enter the hold and return with his charms.

Progress

Well? The future of the Thistlefur rests upon your shoulders, <race>.

Completion

What was done had to be done. As our leader, Dal's sickness from the troll charms was destroying us.

It was better for the health and dignity of the tribe that it was you, outsider. This way there will be no civil war amongst us and we will easily find new leadership... hopefully one that does not have a tendency to so easily trust outsiders. Perhaps I am guilty of this as well?

Here, allow me to repay the debt we owe you before we part ways forever.

Category: Ashenvale.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

  • Thistle Ring item #56622 · Uncommon · item level 24 · sells for 8s 73c
  • Zoram'gar Cloak item #56623 · Uncommon · item level 24 · sells for 15s 53c
Money
35s
and 14s 40c more at level 90, the level cap, in place of the experience
Experience
2,400
at level 29 or lower; less above
By character level
LevelExperienceShare
21–29 2,400 100%
30 1,900 80%
31 1,450 60%
32 950 40%
33 480 20%
34–89 240 10%
90 none 14s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 24, requires level 21
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Too Far Gone starts and ends in Ashenvale
Where Too Far Gone starts and ends in Ashenvale
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ashenvale
Relevant locations in Ashenvale
  • Ashenvale

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ashenvale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Too Far Gone in Ashenvale
Overview of Too Far Gone in Ashenvale
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem