What to do
Durak wants you to use the Tainted Blood of the Kaldorei on the Forest's Heart.
Objective by objective
- Use or find The Forest Heart object #194549
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
There...
The blood of the fallen Kaldorei is turned. It can now be used on the Forest Heart in Dor'Danil Barrow Den. Doing so will utterly corrupt it.
The sacred relic of the arrogant elves will be turned against them. How poetic!
< Durak laughs cruelly.>
The barrow den lies nestled against the hills to the southeast. One of my imps has laid a blood trail from the entrance to the heart.
Make haste! Kadrak is not likely to be in a patient mood.
Off you go, <class>.
Completion
It is done?
Good work, <name>. That will gradually weaken their forces, as well as their spirit.
Category: Ashenvale.
What you need
- Handed to you when you accept it
- Tainted Blood of the Kaldorei
The reward
-
Scrupleless Bracers
item #56727 · Uncommon · item level 22 · sells for 7s 90c
-
Bloodtaint Boots
item #56728 · Uncommon · item level 22 · sells for 11s 80c
-
Forest Heart Piercer
item #56729 · Uncommon · item level 22 · sells for 22s 61c
- Money
- 14s
- and 10s 80c more at level 90, the level cap, in place of the experience
- Experience
- 1,750
-
at level 27 or lower; less above
By character level
Level Experience Share 19–27 1,750 100% 28 1,400 80% 29 1,050 60% 30 700 40% 31 350 20% 32–89 180 10% 90 none 10s 80c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 1,750 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Orgrimmar +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 22, requires level 19
- Profession
- none
- Repeats
- once only
The chain
Before this
- Blood of the Weak #13803 · any one of these
After this
- Mission Improbable #13808
- Bad News Bear-er #13848
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 30 min 35 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 1,925 XP, done around level 24.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Ashenvale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.720, 0.580 median of 1 recorded accept on Ashenvale
- Turn in
- 0.740, 0.620 median of 1 recorded turn-in on Ashenvale
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 22 min 47 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.760, 0.740 weight 1.00, 1 point
1 recorded position in Ashenvale.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.