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Playing With Felfire

Quest #13730 Level 21 Ashenvale Horde only 1 run – thin

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What to do

Draaka in Splintertree wants you to fill the Reinforced Canister with 7 Felfires from Felfire Hill.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

<Draaka leans down to speak to you.>

Listen... Before you say anything, I KNOW we're not to meddle with demonic energies....

But look around you! These are desperate times, <class>.

We'll most likely die here, regardless. May as well go out in a blaze of glory, I say!

So... Are you in?

Take this canister and go southeast to Felfire Hill. Use it near the patches of felfire and bring it back to me when you've filled it.

Oh, and best not to mention this to anyone....

Progress

Did you fill up that canister for me, <class>?

Completion

Oh, yes!

This will teach those elves, just you watch!

Category: Ashenvale.

What you need

Handed to you when you accept it
Reinforced Canister

The reward

Money
13s
and 10s 20c more at level 90, the level cap, in place of the experience
Experience
1,650
at level 26 or lower; less above
By character level
LevelExperienceShare
19–26 1,650 100%
27 1,300 80%
28 1,000 60%
29 650 40%
30 330 20%
31–89 170 10%
90 none 10s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 1,815 experience (median of 1 run), 13s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 1,650 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 21, requires level 19
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Playing With Felfire starts and ends in Ashenvale
Where Playing With Felfire starts and ends in Ashenvale
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ashenvale
Relevant locations in Ashenvale

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
29 min 16 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

29 min 16 s fastest recorded run slowest 29 min 16 s

Same 1 run; mean 29 min 16 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 1,815 XP, done around level 24.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ashenvale), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Playing With Felfire in Ashenvale
Overview of Playing With Felfire in Ashenvale
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.730, 0.620 median of 1 recorded accept on Ashenvale
Turn in
0.730, 0.620 median of 1 recorded turn-in on Ashenvale
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 7

Players finish it about 10 min 30 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.806, 0.668 weight 1.00, 7 points

7 recorded positions in Ashenvale.

Objective 1 of Playing With Felfire in Ashenvale
Objective 1 of Playing With Felfire in Ashenvale
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem